
While this will negatively affect your relations with the FIA, it will save you the trouble of having to risk destroying the tank on foot.
Call in artillery on the tank: Quickest and simplest solution. However, your FIA allies have already requested that NATO cease artillery fire as civilians are still trapped in the city.Īfter being given command of your own 3-man fireteam, you will have two options to destroy the tank: Fortunately, it is already partially damaged and immobilised, making it an easy target for an artillery barrage. The AAF have deliberately set up one of their tanks behind the roadblock to use as a stationary gun turret. Get back into your squad's MRAP and wait until you arrive at the front line.ĭismount as ordered and follow your squad leader until you reach the commanding officer of Charlie 2-3. Take this opportunity to rearm from the crates inside the warehouse if you need to, though be aware that none of them actually contain any 6.5 mm magazines for your rifle.Ĭontinue standing by until the helicopter ferries in reinforcements. Once the warehouse is cleared of all hostiles, simply wait for further instructions. Be careful when breaching the warehouse itself as the troopers garrisoned inside are already on alert, and can quickly kill you if you're not ready for them. There are several troopers on the outside and inside of the building, so take your time in eliminating them.
This shouldn't take too long to complete as the convoy's IFVs will provide suppression as you clear the area.Ĭontinue following your squad towards the white-coloured warehouse just beyond the hill. After dismounting, take cover behind anything and return fire on the troopers near the small chapel. ( **) This is the default loadout assuming that the player has not customised or collected different items from the previous mission.īoard the marked MRAP once the intro cutscene is over.Ī small force of AAF troopers are attempting to ambush the convoy. ( *) Any weapons, ammo, gear and/or backpacks salvaged from previous missions will carry on to this mission and can be equipped through the briefing equipment menu. Equipment: Binoculars, RGO (2×), Smoke Shell (White) (2×), Chemlight (Green) (1×), 40 mm 3Rnd HE Grenade (1×), Smoke Round (White) (1×), Smoke Round (Green) (1×), Explosive Charge (1×).Taking the city will inflict a severe blow against the Altian regime and drive a wedge in the AAF's supply lines. With the airport now under NATO control, the way to the capital of Altis has been opened.