

First, head over to the global.matg tag and search for “mulg” and change the drop down box so it points to your newly imported tag - this is why we renamed the old one earlier. Now you have your tags in, there’s a few things left to do in order to actually make the map playable. tagc file, be aware it may take a long time and it’ll look like Assembly has frozen but just wait. But before you import it all into the campaign map, go to the campaign map’s mulg tag and give it a new name - remember to click Save Tag Names afterwards.

When you’re done adding things, click Extract All and give the. scnr and scroll through the entries to locate the different objects you want - at the very least you’ll probably want an Initial Spawn Point especially if it’s a campaign map. It’s worth grabbing Forge related items you want in your map such as spawn points and objectives, find the Sandbox Palette in the multiplayer map’s. When you extract tags, there is the option to extract one at a time, however you can also add them to an extract list as seen above which will put all of the tags you want into the same file. mulg tag will include vehicles and weapons native to that map. I recommend using a small map such as Beaver Creek or Prisoner for extracting the tags, as the. wgtz ui\multiplayer tag - you can skip down to Setting up Forge objects if you’re using a Firefight map - they should have all the information necessary, however if you want to learn, read on. The next thing you’re going to want to do is extract some needed tags from the multiplayer map. Converting Campaign and Firefight Maps to Multiplayer.After you’re done, close the tag so that later the imported objects will appear in it’s lists.

If you want to be able to save forged map variants, go ahead and change the Sandbox Budget to any number above zero or nothing will save. To allow the map to even attempt to load, we’ll need to change the map ID of our campaign map to that of the multiplayer map. map file so it appears on the right so we can use it as a quick reference and there’s many things we’ll need from it. Now load both up in Assembly and locate the. Then, rename the campaign/firefight map to the multiplayer map. You’ll want to backup the map you want to convert and a multiplayer map we’re going to replace it with, if you haven’t already.įirst, rename the multiplayer map to something else, but keep the file type intact as we’re going to use it as a reference. Loading the map in MCC’s menusĪs of right now, you can’t add new maps to the menus, so we’re going to have to replace a multiplayer map. Thanks to Lord Zedd, Gamecheat13, the Halo Mods Discord and the Xbox Chaos forums. Converting Campaign and Firefight Maps to Multiplayer
